I’ve mostly been working on an hd/sd video mixer project. Most of the time all I really touch is the displace, global X/Y and zoom controls. I don’t really use spectral mesh for the mesh modes that much though, as it turns out - I mostly use it for distorting and resizing/moving incoming video signals, especially in a feedback loop. I find Andrei’s stuff is all really well thought out. I’m guessing it’s probably regulated down to 12v on the main board somewhere and if it’s not it will probably still be OK to run the amps a little hot, but it’s nice to know I have spares so if I burn them up and have to build a little board to supply them I won’t have to wait for more to show up. You get 5 or 6 boards for $12 which is nice since I’m hoping to draw power for them from the TV set main board, but its wall wart is 13.5v and the amps are rated for 9-12v. Ordered some of the TDA2030A amp boards recommended on the LoFi Future site, so I should have it set up to do vector stuff in a week or two. So the floor part is the output of spectral_mesh and the walls are feedback inside auto_waaave. I’ve been feeding patterns frm the 3trins through spectal_mesh a lot for a month or two, but this time I rotated in in Spectral Mesh (which gave me the floor part of the cube) and then in auto_waave I keyed out the black background and set the Z transform so that the feedback made trails climb up from the edges. If you put it in luma key mode it’s usually pretty easy to dial the high and low clip knobs to get it so that source B kind of traces a thin line along edges in source A.Īs far as hints, if you go into the setup menu you can set the range of the color correct joystick, so you’ll want to make sure that’s up all the way. I really like the keyer, the overall ergonomics of it, and the way the monitor out works - that’s basically one of my main feedback outputs in my whole setup, and I can use the monitor select buttons to feed back from different points in the FXE-100’s signal path. I’ve never once used the editing side of the XE-100.
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